Changelog

Version 1.1.0

Added features:

  • Huge overhaul of the playback system. Performance is enhanced by up to 10x-20x.
  • Pointcloud geometry shaders have been replaced by a compute shader system
  • Mac, Iphone, Ipad and VisionOS support
  • Compressed .astc textures for mobile devices are now supported
  • Converter Tool supports reduction of pointcloud sizes
  • More reliable playback. Lags, or low framerates don’t affect the playback speed anymore
  • Added frame debugging/performance tools
  • URP and HDRP render pipelines support
  • Unity 6 support
  • The package is now available on the Unity Asset Store 🙂

Fixed Issues:

#7 “visionOS Support”

#5 “Pointcloud shader not working on Metal/OpenGL

Version 1.0.3

Added features:

  • Thumbnails will now show when adding a sequence via the editor
  • Looping is now much smoother and should not lag anymore
  • Added Playback Events that can be used to see when a scene has been loaded, started playing ect.
  • Added more refined media loading via script API
  • Added Stop functionality to the player

Version 1.0.2

Added features:

  • A parent transform for the streamed mesh can be set
  • Pointcloud meshes are now mirrorable
  • Added better documentation in some parts
  • Added Unity Test Project to the main repository

Fixed Issues:

#6 “The transform of Streamed Meshes should be settable before going into play mode”

#3 “Meshes/Pointclouds are mirrored on the X-Axis”

Releases: Package release v1.0.2

Version 1.0.1 (Package only)

Fixed Issues:

#1 “Cannot build as AssetDatabase cannot be used outside the editor”

#2 “Android /WebGL cannot load data from StreamingAssets Path”

Releases: Package release v1.0.1

Version 1.0.0

Initial Release, this plugin supersedes the Pointcloud Player Package

Converter release v1.0.0 Package release v1.0.1